The culmination of the course is a genuinely portfolio-focused major project where students deeply specialise (e.g., in cinematic art, hard surface, or technical art). Deliverables include an ArtStation-style presentation, a cinematic trailer, breakdown sheets, and production documentation. Weeks 20 through 22 cover project pitching and initial core production. Weeks 23 through 27 focus on hero asset creation, engine integration, and technical/lighting passes before a mid-point review. Weeks 28 through 33 are heavily geared toward employability, featuring cinematic capture, trailer editing, mock interviews, and final portfolio packaging.
Focus, deliverables, software, the week-by-week breakdown and covered units unlock on the hand-out date above. Tutors can open it early.
Students will autonomously direct and execute a major, portfolio-ready project tailored entirely to their chosen industry specialism (e.g., Environment Art, Tech Art, Hard Surface). The final submission is not just the 3D artifact or game level, but a comprehensive professional presentation including an ArtStation-style digital portfolio page, a short cinematic video trailer, technical breakdown sheets, and a formal mock interview defending their design decisions.
How the 17 weeks are structured, stage by stage.
FocusProject scoping, statement of intent, and reference gathering.
FocusPrototyping, scale, and identifying technical risks.
FocusUnreal Engine 5 assembly, lighting, and the "final 10%".
FocusArtStation curation, graphic design, and breakdown sheets.
FocusSequencer, video capture, and trailer editing.
FocusVerbal communication, employability, and critical reflection.
This project directly simulates the final hurdle of securing a job: the **Portfolio Review** and the **Studio Interview**. By focusing purely on a specialism, it ensures students graduate with a highly targeted portfolio piece that directly addresses the requirements of entry-level roles (such as Junior Prop Artist or Junior Level Designer), cutting through the noise of generic, unspecialized graduate portfolios.