Simulating a real studio environment, small teams work together to create a small, polished playable experience. This project teaches pipeline integration, communication, production reality, and source control, using agile tools like Trello or Jira. Week 15 involves team formation, sprint planning, and source control setup. Weeks 16 through 18 consist of active production sprints with daily standups, risk checks, and bug triaging, leading to a final polish, playtest, and post-mortem in Week 19.
Focus, deliverables, software, the week-by-week breakdown and covered units unlock on the hand-out date above. Tutors can open it early.
Working in small micro-studios, students will collaboratively produce a small, highly polished, playable video game or interactive experience. The final submission will include a packaged executable build of the game, an archive of the team's project management board (Trello/HacknPlan), and an individual "Post-Mortem" document where each student evaluates their specific specialist contribution and the team's overall production efficiency.
How the 5 weeks are structured, stage by stage.
FocusTeam formation, pipeline architecture, and scoping.
FocusThe core loop, daily stand-ups, and pipeline testing.
FocusCross-discipline integration, art direction, and communication.
FocusSquashing bugs, lighting, VFX, and audio.
FocusThe final build, presentation, and critical reflection.
This project directly exposes students to the roles of **Producer**, **QA (Quality Assurance)**, and **Lead Disciplines**, while forcing everyone to act as a collaborative team member. It prepares them for the industry by teaching the "soft skills" that tutorials cannot: resolving creative disputes, communicating technical limitations to non-technical team members, and hitting rigid, unmoving deadlines.