Bridging concept and production, this university-style project asks students to create an original IP, resulting in an art bible, concept sheets, modular planning, and a greybox prototype. Skills learned include lore writing, architectural and material language design, faction design, and production planning. Weeks 5 through 7 focus on inventing the lore, deriving architectural rules, and compiling the art bible. Weeks 8 through 10 translate those concepts into modular plans and a 3D greybox prototype, ending with a formal peer review and submission.
Focus, deliverables, software, the week-by-week breakdown and covered units unlock on the hand-out date above. Tutors can open it early.
Students will conceptualize and develop an original Intellectual Property (IP), culminating in the production of a polished "Art Bible" and a functional, playtested Tabletop RPG rulebook. The final document will contain comprehensive worldbuilding lore, visual concept sheets defining architectural and material languages, and clearly written game mechanics designed for a specific target audience.
How the 6 weeks are structured, stage by stage.
FocusCore premise, implicit rules, and audience identification.
FocusNarrative design, faction motivations, and driving conflict.
FocusArchitectural language, material language, and concept sheets.
FocusSystems design, math, and technical writing.
FocusAudience engagement, feedback loops, and balancing.
FocusDesktop publishing, layout, and professional presentation.
This project directly targets the roles of **Game Designer**, **Narrative Designer**, and **Concept Artist**. While previous modules focused on the *execution* of art, this module focuses on the *creation of the idea itself*. It gets students ready for the industry by teaching them how to pitch an original IP, build a cohesive rule set from scratch, and document their ideas so clearly that a development team could theoretically take their Art Bible and start building the video game version.